To be honest, I'm not sure what we want would be compatible with 5e design. Obviously I'm not going to get that! And I've made my peace with it, more or less.Agreed. I want variety and wonder, a good mix of simple and complex to choose from, mechanics that spark the imagination instead of "everything can be everything". They will double down on simplicity and homogenization for everything, and that's the opposite of what I want. The bitter part of me would say that I find it difficult to imagine them being even more homogenized, but I actually agree with you - the design direction for many years has been to make everything as samey as possible, and I don't expect that to change. Finally, Sorcerers need more spell options, either from thematically appropriate bonus spell lists for each subclass or some other means. I’d also like to merge the Hexblade stuff in to Pact of the Blade as it should have been from the start, and reduce the usefulness of Warlock as a dip class by making Eldritch Blast scale with Warlock level instead of class level. If I was going to go further than the sort of thing they did in Tasha’s I’d like to see Battlemaster fighter expanded on, with maneuvers that are level gated so that higher level picks aren’t just “give me the 4th best option, because I already took options 1 through 3”. Beyond that, I’d like to see some of the broken stuff nerfed (Sharpshooter, for example) and for them to lean in to the way they’ve been handling races lately, with attribute bonuses being evened out across the board. Making some of the optional stuff the default would be great IMO. Overall I’m pretty happy with the sort of thing they did in Tasha’s for the classes. They are unlikely to buff monks, but rangers are likely to get a pretty big buff (people poo poo the poor rangers, but they aren't bad!) I do not predict spell options that are terrible currently are going to get buffed. Certain spells that get a lot of hate (conjure animals, heat metal) are likely to be nerfed. What I expect, rather than what I want, is a rework of races, subclasses, and spells to homogenize them a lot. Subclasses could be retuned so hexblade isn't just the best option by a mile. Warlock: Not necessarily a warlock change, but I think short rests should be easier to acquire so warlocks can more reliably get their spells back.
Sorcerer: They need more spells known, more metamagic picks, and a better capstone. that's definitely not RAW (the DM decides when sneaking is appropriate), so this lack of clarity can create unnecessary tension at the table. A lot of rogues expect to be able to pop out from behind a barrel, get advantage, then duck back down and hide. Rogue: The stealth rules of this version could use more clarity. Ranger: Also fine, though the PHB subclasses could use a bit of cleanup. Monk: I think they need more ASIs, more attacks, and feat options that they can use to increase their damage like other martials get. Wildshape should scale reasonably for combat use for subclasses other than moon.įighter: Battlemaster maneuvers should be baseline, not a subclass feature.
Wildshape for moon druids should scale more smoothly, starting less powerful but ending with more powerful options. Also, Divine Intervention should be cleaned up and given reliable effects that don't have to depend entirely on DM generosity.ĭruid: The non-moon, non-shepherd subclasses could use a bit of love. I'm not generally fond of nerfs to things unless it's really, really needed and I don't think 5e has anything that I'd call "broken" at this point beyond summoning pixies (and really, that's the fault of the DM for letting you pick pixies).Īrtificer: I'd like to see the alchemist subclass given a pretty big buff.īarbarian: They need to scale better at higher levels, and frenzy needs to be fixed.īard: They seem fine to me, though I think magic secrets should come online a bit earlier.Ĭleric: Mostly fine, some of the subclasses could use a buff and invoke duplicity should not require concentration. Second: What changes do you expect to see, given WotC's recent design philosophy and track record?įor me, what I'd like to see if a rebalance of some of the weaker classes to improve them and a sweep to fix a lot of spells and features that are never used. I guess, for some reason, Wizards of the Coast is allergic to being straight and calling it 5.5, but that's what it seems to be given they are printing new, updated, backwards compatible versions of base 5e content.Īnyway! Now that we know they are hard at work on a 5e revision, I have two questions for everyone!įirst: What changes do you want to see to the game? Well, the "next evolution of D&D" is coming in 2024.